Your Chocolate Research Got On My Web 2.0 Peanut Butter Game
By Marsha Spiegelman and Richard Glass
Social networking, Web 2.0 technology and gaming define the millennial student. This presentation highlights an innovative collaboration between a reference/instruction librarian and mathematics/ computer science instructor that utilized course blogs, wikis and gaming scenarios to enhance the curriculum and incorporate information literacy as an integral and assessable component of math/computer science courses.
The presenters will showcase and demonstrate their collaboration on assignment, game design and implementation in several courses. Technical issues of software choice and configuration along with security and privacy will be discussed. Actual and anecdotal evidence will document how students benefited from the new learning activities and how the curriculum was enhanced with assignments and discussions normally difficult to incorporate in the traditional lecture.
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